amy hennig new studio

Chris is the captain of the good ship AllGamers, which would explain everything you're seeing here. We don’t have to limit ourselves to this sort of old school brick and mortar $60 price point.

where the consumer but at the same time, I sort of coming at it at a cost, it feels like we don’t, we don’t have to go that crazy. Throughout her career in the interactive entertainment industry, Hennig has worked as an artist, animator, game designer, and most notably in the last two decades, an acclaimed writer and director. Prior to joining Naughty Dog, she served as the Writer and Director of the groundbreaking Soul Reaver / Legacy of Kain series over eight years at Crystal Dynamics. Skydance Media has hired the ex-Naughty Dog director and Julian Beak, a former EA executive, to expand their games publishing division with a new development studio in the San Francisco Bay area. Chris is the captain of the good ship AllGamers, which would explain everything you're seeing here. Most recently, Hennig served as a senior creative director at Electronic Arts, where she oversaw the development of Visceral Games’ Star Wars single-player title. That’s the sweet spot. Tags amy hennig Develop Newsletter julian beak MCV Newsletter new story studio skydance media, PlayStation CEO Jim Ryan gave some hints about how Sony views the future of VR.

Skydance – the Hollywood studio behind movies like of Mission: Impossible – wants to create “new story-focused experiences [that] will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver’s seat” (thanks, Eurogamer). Hennig became a free agent in 2017 after EA canceled the single-player Star Wars adventure title her studio, Visceral Games, was working on – which was also shuttered. Hennig is the acclaimed director of games such as Legacy of Kain: Soul Reaver and Uncharted 1 – 3. Video games are coming together as an art form, the same way that film and TV did. PlayStationLifeStyle.net is a property of Mandatory,

Microsoft x Bethesda, and the ramifications for the game discovery ecosystem. So we saw this opportunity to make the kind of things that I love.”, And she said, “We’d like to kick off the kind of experience that I’ve built over the last three decades making this kind of content, but pointing that lens in a new direction, which is to this sort of broader audience that I think will be there and hungry for content when the streaming services hit the mainstream.”, Regarding doing licensed content at Skydance, Hennig said, “It’s probably too early to nail our piece of the floor on that. Given her experience in crafting narrative action-adventures with the blockbuster feel of Hollywood's cinematic greats, we're expecting good things from Skydance's gaming arm.

And those of us who’ve been making games like Uncharted, and there’s not many of us know how to make this content and know how to make it appealing to this audience. During the DICE talk, she additionally addressed the appeal of titles such as Uncharted and Until Dawn, which “are just as watchable as they are playable.” Hennig continued, “and I don’t mean like Twitch streaming or a YouTube playthrough. Hennig still remembers that a lot of folks lost their jobs with the shutdown of Visceral. And it’s not that the rest of the people are there as passive observers, they’re collaborators.”. “Together, we will create within this new sphere the same type of event-level entertainment experiences that Skydance is known for in features and television.”.

Amy Hennig, the former writer and director of Naughty Dog’s Uncharted series, will helm a new games studio formed by Hollywood production company Skydance.. Skydance is responsible for co-producing movies such as Terminator: Dark Fate, Gemini Man and Mission Impossible: Rogue Nation, but it’s now looking to enter the games space with its own development studio. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond, including Eurogamer, GamesRadar+, IGN, MTV, and Variety.

Which are great, right? Evidently, their hopes with regards to visual fidelity are indeed high. [The Skydance project is] designed to reach gamers and non-gamers alike on emerging streaming platforms, new story-focused experiences — crafted as an interactive series — will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver’s seat.

Amy Hennig, the former creative director of the Uncharted series and Visceral Games’ unfinished Star Wars game, is joining Skydance Media to … But it’s how you create original content as well. You want to set up a really supportive, conducive, creative environment where people can thrive and feel trusted and feel empowered and feel like they’ve got some creative autonomy. Hollywood studio Skydance Media, maker of the Mission Impossible and Terminator movies, has hired Uncharted co-creator Amy Hennig and former Electronic Arts executive Julian Beak to start a new game studio in the San Francisco Bay Area. Hennig began her career at EA working on early smash hits for the Redwood, California-based company such as Desert Strike. Amy Hennig has been tapped to launch a new games studio with the Hollywood label behind Mission Impossible and the Terminator movies. Reflect blaster shots and cut through your opponent's defenses by learning how to parry in Star Wars Jedi: Fallen Order. Amy Hennig, the former writer and director of Naughty Dog’s Uncharted series, will helm a new games studio formed by Hollywood production company Skydance. Hennig, whose first credit is 1989's ElectroCop, says that her studio will make games aimed at both traditional gamers and "non-gamers," and … It can be based on chapters. It was broken into chapters. Skydance Interactive, the current games publishing arm of the Hollywood studio, was launched in 2016 and has published Archangel: Hellfire and The Walking Dead: Saints and Sinners, a VR title that takes you inside the world of the zombie-infested comic series. The focus of the projects undertaken within this new venture will be “to explore new frontiers in interactive storytelling,” says Hennig’s announcement. That just didn’t happen in those two years when we talked to other people.”.

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